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Base
21/102
Habilidades
At any time during your turn (before your attack), you may Knock Out Electrode and attach it to 1 of your other Pokémon. If you do, choose a type of Energy. Electrode is now an Energy card (instead of a Pokémon) that provides 2 energy of that type. You can't use this power if Electrode is Asleep, Confused, or Paralyzed.
Ataques
Flip a coin. If tails, Electrode does 10 damage to itself.
Texto
It stores electrical energy under very high pressure. It often explodes with little or no provocation.
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